Hide the object

Seems to work fine with both world and screenspace widgets. Assuming the waypoint comp is a widget.

Are you sure the script looks like this and is not wired in some other, more explicit way?


Another way to do it is to propagate visibility but that seems redundant:

image


And yet another way is to Destroy the whole shebang but that may be undesirable for a number of gameplay reasons, ofc…