Hide text and activate character with one button

I want to remove the text (please see attached image) and make the character start running by pressing space (character is auto running). However, I can only figure out how to do one or the other. If fx. I add functionality to remove the text, all of a sudden, the key event in the character blueprint doesn’t get triggered.

I figure it’s because I simple don’t know how to properly structure my blueprints yet. Meaning, the functionality of activating the player is in the character blueprint, which I believe is fine (I might be wrong though). I don’t know where, and how, to put functionality of showing and hiding/destroying the text. Do I use a text render blueprint, do I create it in the HUD or something else, and foremost, how do I set up the desired functionality?
I have tried both but can’t get it to work as intended. I.e. press space and all is good :slight_smile:

A point in the right direction is greatly appreciated as I can’t seem to find it myself.

Thank you.

Found the solution here:
https://answers.unrealengine.com/questions/93921/how-to-use-multiple-inputactions-for-1-key-press.html

Basically, uncheck “consume input” in level blueprint…