hide static mesh actor by an option menu

Hello there, I need to create a game menu option (by a blueprint widget) where I can decide if a static mesh actor will be visible or hide in the game.
As I can decide (by blueprint widget) the Resolution, window mode, graphics, Vsync and so on, can I decide if an actor it will be visible or hide in the game session? It should be useful in the case the static mesh is too big in terms of million of triangles.
Many thanks in advance.
Gian Claudio