Hide/show widget at (un)possession

The hide/show binding based on a FirstPersoncharacter boolean called “Free” doesn’t work.The central logic is to have the whole player widget to show up only if this boolean is 1. So stepping into ANY vehicle would set this boolean to 0 (not free), and exiting to 1 (free) and for example hide player widget and show the vehicle one and vice versa.

Theoretically it should be done long ago, but it doesn’t work. How do i go about this?

Currently i load the widgets at begin play for both character and vehicle. It’s either that both show up at the same time or none at all, at least not reacting

The player can tell if it’s possessed or not with:

302965-cont.jpg