Problem is, the mouse look gets locked within a certain radius after that, I cannot turn 360 like usual anymore. Like the mouse cursor would still be there and stopping me from turning when it reaches the edge of the window?
It’s hard to explain, you’d have to copy the code to understand better.
I’m just using the right mouse button in this case. The other mapping context is just the default that comes with first person template.
Any help? Thanks.
But I don’t need it for gameplay purposes. I hope it won’t conflict with something else in the future, because this actor has a widget component as well as a widget interaction component.
Thanks for the help.