You could have a layer for ‘scaling’, for instance. Turning off visilibility is persistent across editor sessions.
One point I would make ( not covered in the docs ) which has pros and cons is:
Once you’ve put an object in a layer, if you copy that object and put it in a new layer, it is still also in the old layer. So if you turn off the first layer you might be excused for thinking the system isn’t working. Whereas for that actor you now have to turn off both layers to make it invisible.
Answer is, if you copy an actor, remove it from the old immediately before putting it in the new layer.
there is a way to persist across editor session the hidden state (the little eye next to an object name in the World Outliner) of an object ?
Because i have a lot of reference asset that i need to show only when i’m editing the scene and are for scaling/size reference (like the mannequin or blockout assets) and every time i reopen the editor their hidden status is reset and is a bit frustrating to re hide them (they are grouped inside a folder but i have to hide that folder every time) so i’m asking if there is a way to persist the object status across editor sessions
thank you all in advance.
Thank you, i didn’t know the existence of layer they are super useful and their visibility status persist across editor session so they are perfect for this situation and thank you for the tip on copied objects