I’m making an isometric game and I’m trying to toggle the visibility of rooms and all the objects and characters they contain as you enter and exit. The characters in the rooms will vary so I’m hoping there’s a way to hide everything within a zone rather than specifying objects. Does anybody know how to achieve this?
Take a look at cull volumes
Thanks very much, that sounds like the way to go.
I have a follow-up question. I’ve got the culling volume working just fine, however I can’t seem to toggle ‘Enabled’ within a blueprint. I have a trigger volume set up within a room that should disable the culling volume when the character overlaps with it so the room appears, but it does nothing. I’ve replaced the ‘Set Enabled’ node with ‘Destroy Actor’ and that works so I know the trigger and culling volume are communicating. Any idea what I might be doing wrong?