how to hide the skeletal mesh of an object or character after playing its animation?
thanks
how to hide the skeletal mesh of an object or character after playing its animation?
thanks
I guess you could try out Animation Notifications to do that:
https://docs.unrealengine.com/latest/INT/Engine/Animation/Sequences/Notifies/index.html
https://www.unrealengine.com/blog/crash-course-in-animation-notifies
Use notify in the end. My character tutorials should be helpful.
I use notifies and communicating with CharacterBP in 2nd part of character tutorial.
Good luck
thanks but i dont think i need such a complex tutorial. i just need to make the object disappear after the animation is played. I know how anim notify works but do I have to run over a complex anim bp wtever to do this?