Hide mesh after playing the animation

how to hide the skeletal mesh of an object or character after playing its animation?


I guess you could try out Animation Notifications to do that:

Use notify in the end. My character tutorials should be helpful.

I use notifies and communicating with CharacterBP in 2nd part of character tutorial.

Good luck

thanks but i dont think i need such a complex tutorial. i just need to make the object disappear after the animation is played. I know how anim notify works but do I have to run over a complex anim bp wtever to do this?