Hi, I’m making an Hide and Seek Game but before start learning networking I wanted to make a bot which could run away from me and hide in a intelligent way. I saw a lot of tutorial and right now I have an AI which detect the player with AIPerception Component and moves away where the player can’t see it. But how can you imagine, it’s quite easy to find and kill it. I would like to know how would you enhance his behaviour to make it more challenging even in a small simple map with few hiding places.
Take a look at this: https://docs.unrealengine.com/latest/INT/Engine/AI/EnvironmentQuerySystem/QuickStart/12/
There are also a few good streams by Epic on youtube about using the EQS that should get you in the right direction.
thanks for the answer I found some useful guides and now I’m enhancing my AI