I need to hide certain actors having same parameter key with same parameter value. Iam trying in blueprint class but couldn’t get it. Please help me in which method we can do that.
Here you would use an existing metadata filter to only select actors / asset that makes sense to you. Then you create a custom operator that will make sure you have selected some actors or static mesh actors and set the desired property.
It depends which property you would like to change:
- actor hidden in game
- rendering > visible
you cannot switching the “eye” icon in the world outliner.