I was trying to connect a node to a material property using unreal.MaterialEditingLibrary().connect_material_property() but it seems that the unreal.MaterialProperty enum on python does not have any of the hidden properties, like World Position Offset or Customized UVs.
I’ve checked on Intermediate/PythonStub/unreal.py:4144 and Engine/Source/Runtime/Engine/Public/SceneTypes.h:149.
How do I connect nodes to those Material Properties?
Also interested in an answer to this. Additionally I’ve been unable to find a way to connect Material Attributes to the material output with Use Material Attributes enabled.
Ressurecting an old theme here …
I’m writing a Houdini VAT import script and I need to access WorldPositionOffset and CustomizedUVs. Any Epic help would be awesome!