Hidden LODs when exporting from UE4

Hi, I’ve got a problem, when I export geometry with LODs from UE4 and import in 3ds Max, I get a group containing all LODs, but only one is visible. Others appear to be hidden and there is no way to unhide them. The same thing I get in Maya. As there a way around it?
Untitled - Autodesk 3ds Max 2021 _2021-06-30_09_43_51