I have a tilemap with about 6 layers, 4 layers have “Hidden in game” set to “true” but when i am actually in game the layers are still being shown. Is this a bug or are there some hidden configuration… Even in standalone or packaged view.
Hey Finalspace,
This is a known and reported issue, and can be found and voted for by following the link below.
Let me know if you have further questions or need additional assistance.
Cheers,
Is there a way to workaround that issue? I am using the hidden layers for marking positions in the editor so that i can place normal actors on the proper positions only.
I do not have any known workarounds for you at this time, but a hint in a place to start is to convert your tilemap within blueprints as a tilemap instance. This will expose more options for you to modify the tilemap itself. Even then, I do not think you will be able to Hide the Layer in Game as this functionality simply is not working at this time.