Finally got around to trying this, and it took these warnings from 917 or so, to 8. So that’s promising.
Here’s the list
Looks they are all coming from there.
5 of these 8 are IK rig assets, referenced by an IK retargeter, that is referenced by our enemy pawn blueprints.
Line 810: LogCook: Display: [CookWorker 0]: Unsolicited package /Water/Materials/WaterInfo/DrawWaterInfo was loaded by package /Game/__ExternalActors__/SeventhCurseBP/Maps/VS2/VS2_Overworld_1/9/LB/BO9ULOEOG70CIJTZNMSUEN. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 811: LogCook: Display: [CookWorker 0]: Unsolicited package /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud_Inst was loaded by package /Game/SeventhCurse/Maps/PostProcessing/LI_BaseOverworldLight. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 864: LogCook: Display: [CookWorker 2]: Unsolicited package /Game/SeventhCurse/Art/Characters/BaseHumanoid/BaseHumanoid_IK was loaded by package /Game/SeventhCurse/Art/Characters/BaseHumanoid/BaseHumanoid_to_Townsfolk_Female_A_RTG. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 865: LogCook: Display: [CookWorker 2]: Unsolicited package /Game/SeventhCurse/Art/Characters/Enemies/Townsfolk_Female_A/Townsfolk_Female_A_IK was loaded by package /Game/SeventhCurse/Art/Characters/BaseHumanoid/BaseHumanoid_to_Townsfolk_Female_A_RTG. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 2597: LogCook: Display: [CookWorker 1]: Unsolicited package /Game/SeventhCurse/EnvArt/Meshes/Farms/hp_d_1x2a_SM was loaded by package /Game/SeventhCurseBP/Maps/VS1/VS1_House3/_Generated_/CEEAUMP3DUEM4D0GWTA0L5HDI. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 3184: LogCook: Display: [CookWorker 0]: Unsolicited package /Game/SeventhCurse/Art/Characters/BaseHumanoid/BaseHumanoid_IK was loaded by package /Game/SeventhCurseBP/Blueprints/Enemy/BP_Z_Townsfolk_Female_A. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 3185: LogCook: Display: [CookWorker 0]: Unsolicited package /Game/SeventhCurse/Art/Characters/Enemies/Townsfolk_Female_A/Townsfolk_Female_A_IK was loaded by package /Game/SeventhCurseBP/Blueprints/Enemy/BP_Z_Townsfolk_Female_A. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Line 3186: LogCook: Display: [CookWorker 0]: Unsolicited package /Game/SeventhCurse/Art/Characters/Enemies/Yakuza_Heavy/Yakuza_Heavy_IK was loaded by package /Game/SeventhCurseBP/Blueprints/Enemy/BP_Z_Yakuza_Heavy. This is a hidden dependency, causes poor cook performance, and it might be a bug to add it to the cook. Declare this package in the AssetRegistry dependencies of the loading package, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
Weirdly, when I look for references on one of these IK rigs, it doesn’t show the reference from the animation blueprint. Not sure if that is related. I only find what is referencing it in the popup when I try and delete it and it shows me references to it.
[Image Removed]Attaching an archive with the callstacks for each
LI_BaseOverworldLight is a level instance
Looks like this material is part of the new day sequence system, referenced by the day sequence actor
[Image Removed]
I’ll try to follow up on the last one again asap.