Hidden Alley – Cinematic Short Film in Unreal Engine 5.6
Just wrapped up Hidden Alley, a real-time short film developed as part of my UEcinema course, where I teach Unreal filmmaking as an authorized Unreal Engine instructor.
The film includes 42 shots in total:
The first 10 shots was made by a student using UE5.5
The remaining 32 shots were completed by me in UE5.6 over just 12 days.
We used the latest MetaHuman, AI-driven mocap, and facial animation via audio. I was responsible for directing, sound editing, and color grading. The production was made possible with a compact but powerful setup:
Intel i5 10400F
RTX 3060 12GB
32GB RAM
Special thanks to the K02 class team:
Duong Nguyen, Minh Chau Tran, Pham Quang Minh, Truong Tan Phat – all of whom contributed across lighting, cinematic layout, and mocap cleanup.
Some Screen shots of the Movie
I’ll be posting a full breakdown article soon – follow for updates.