I have this object that I want to hide, but I want it’s shadow to remain visible. I wanted to use a translucent material on this (to give it a nice soft shadow). I have done the following:
On object: Hidden Shadow and Volumetric translucent shadow (with VMS on or off it still doesn’t work)
Actor hidden in game: True
When I load a non-translucent material on it it works when it’s flagged as hidden in game with hidden shadow on it. Is there a way to get this to work, or can this feature be added to UE4? We need this for window shading/screens to be rendered nicely in-game. Or is there another way to do this?