I’ve been trying to implement disappearing walls when my character enters a building, but there’s a problem. Despite the objects being hidden they still block the trace under cursor. I can’t just turn the collision off as the walls still need to be there i just need them to start ignoring the trace when they turn invisible.
Set collision response to a channel sounds like it could do the trick but it doesn’t accept scene component references and requires primitive component instead.
Anyone know of any way i could fix this?