Hi! When exporting to the Cloud, we got: ‘This scene uses approx. 17GiB of memory and the current limit to run on the cloud is 13.6 GiB. We recommend reducing the complexity of your scene before uploading.’ How to reduce the complexity most efficiently?
Hello ,
Thank you for posting in the community your question regarding how to reduce the scene complexity for uploading to the Cloud Presentation. For each file/scene there could be different things to consider based on the contents and will do my best to give you some helpful tips.
- You may need to create a separate Twinmotion file so you can manipulate certain elements differently than your primary scene.
- When sending a presentation to the cloud, every element in the scene graph even off will be taken into consideration thus it is important to completely delete unnecessary elements.
- Check the statistics and how many polygons and textures you have in your file. Remove any unused Materials and use instances for objects that are supposed to be the same.
- Reducing the size of the largest textures.
- Using the most simplified trees models as different tree models in Twinmotion have different size in MB.
- Using datasmith plugin as it skips the back faces of the models, thus the number of polygons will be smaller.
- Also consider using the Collapse All method for imported elements.
- Remove unnecessary QuixelMegan scans 3D assets.
- Remove unnecessary humans/characters.
Hope this helps and if you are still having trouble we would need to look at your scene to provide further input.
Kind regards,
Vincent B.