hi,
in the game Worms, Shells hit on the ground or some object in the world, leave some huge craters , and the collision of the ground should be changed at same time
i have no idea how to do this
thank you
hi,
in the game Worms, Shells hit on the ground or some object in the world, leave some huge craters , and the collision of the ground should be changed at same time
i have no idea how to do this
thank you
You wonât be able to do this using the stock UE4 landscape. You will need a voxel terrain for this. Search for âCashgenâ and âLandscape Architectâ - 2 plugins that will allow you to do this.
Hope this helps!
You could easily create a landscape with the procedural mesh component, and then modify it as you please at runtime. I use this component for several of my projects, with terrain modification as you described.
oh thank you guys, for the sake of 2D game i bet voxel terrain is what i need, im going to check it out
thanks!!