Hi is it possible to play different animontages with different characters from same third person bp in UE5

This is the question

Hey there @MertErzene! Yes, you would in either the blueprint process which montage to fire, or in the AnimBP. A selector to determine which branch to follow would do it.

For things like this I’ve found GAS to be useful. Using a gameplay ability, for example, enemy attack basic, I call the activating ability system component, from that actor I get the data table row assigned to it when spawned, it’s data table has variables like skeleton mesh, health, anim montages reference ECT…, I plug it’s anim montage into the play montage node, along with line traces and other functionality for attacks. Doing this Im able to execute a basic attack, for a variety of enemy types from one ability BP. I can provide screenshots of how it’s all setup later after work if your interested in this approach.

Side note, I have GAS setup in c++, following a tutorial from Alamars Dev Domain,you’d probably need to implement that in order to execute this approach exactly how I have