So, I have tried to implement a planet as a map for quite some time now, and I have found a few workarounds in the marketplace, but those plugins although is functional, but those have limitations as it simulates gravity and it becomes more difficult the more I have to add into the game. Is it possible to edit it in source code to make gravity behave the way I want it to, and will it take alot of time to do this?
Also, I’m also wondering if it’s possible to either mess with the source code or some way else, is it possible to make a spherical landscape by any chance, cause right now I have to use meshes for it, but obviously landscape is just better and easier for me, as well as the result will look much better at least what I have seen till now.
Depends on what you mean with “to make gravity behave the way I want it to”. If you just want to change the value, you can override the world gravity in the world settings.
Well. basically I want the gravity to behave like on a globe where everything that should be affect by gravity should fall down on the surface of that globe, rather than falling straight down. Something like this, Free Directional gravity, gravitatation like Planetary Anihilation - YouTube, is it possible to do this at an engine level, cause right now the problems I have using this plugin is that there is alot of functions and objects that doesn’t follow the rule of that simulated gravity. One example of this that I have been trying to figure out for so long without any success, is with apex clothing, the clothes will still points to the direction that the “real” gravity is pointing to, and another thing is spawned object in run time, to name a few of the challenges.