Hi Everyone i just build some UI widget with adding some enum and structure but somehow suddenly crash because the variable is not showing but i already created the variable this make all other blueprints that have dependency is crashing
here some images
Blueprint ThridPerson (i should write the Inventory Variabe here)
Did anyone occurred like this need help
is i create another variable is the best solution?
oh here some error logs
The variable Inventory declared in BP_ThirdPersonCharacter has an invalid type Array of S Item Details Structures
Pin for variable 'ItemDetails' recreated, but the variable is missing.
Pin for variable 'Inventory' recreated, but the variable is missing.
Invalid property 'Inventory' structure 'S_ItemDetails' error: Struct 'UserDefinedStruct /Game/Prefabs/InventorySystem/S_ItemDetails.S_ItemDetails' is not compiled
The variable Inventory declared in BP_ThirdPersonCharacter has an invalid type Array of S Item Details Structures
Could not find a variable named "ItemDetails" in 'MasterItem_C'.
Make sure 'MasterItem_C' has been compiled for Get ItemDetails
Could not find a variable named "Inventory" in 'BP_ThirdPersonCharacter_C'.
Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Get Inventory
The property associated with Inventory could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
The property associated with Item Details could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
Invalid property 'CallFunc_Array_Add_TargetArray' structure 'S_ItemDetails' error: Struct 'UserDefinedStruct /Game/Prefabs/InventorySystem/S_ItemDetails.S_ItemDetails' is not compiled
Failed to create property CallFunc_Array_Add_TargetArray from <None> due to a bad or unknown type (Array of S Item Details Structures)
Invalid property 'CallFunc_Array_Add_NewItem' structure 'S_ItemDetails' error: Struct 'UserDefinedStruct /Game/Prefabs/InventorySystem/S_ItemDetails.S_ItemDetails' is not compiled
Failed to create property CallFunc_Array_Add_NewItem from <None> due to a bad or unknown type (S Item Details Structure (by ref))
type or paste code here