Hi I'm Unreal Day 3, I have a question about root motion

350692-ezgifcom-gif-maker.gif

I’m using mixamo.com animation.
And I tried to return the position of the position after the motion is activated using root motion.

But, somthing not work well.
At this gif, In this photo, the angle is weird after the motion is over.

350693-a.png

I only touched the root motion option.
How can i solve this problem?

Thank you for reading.

Two options that come to mind:

  1. The axe swing animation itself does not return the root bone to the initial state. But since you used mixamo, that’s probably not the case.
  2. You return to your Idle animation before the swing animation is fully over. Check your locomotion/animation blueprint and make sure the swing animation plays to the last frame.

I added the rootbone using blender
thanks for the help!