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Hi, I'm getting a weird shadow artifact on my wall meshes where they contact. I've adjusted the UV's every which way at the proper spacing and even adjusted lightmap size and still can't get rid of it. Does anyone know a fix?
Development
Rendering
Lightmap
,
question
,
unreal-engine
Hpdizzo
(Hpdizzo)
October 29, 2019, 10:54pm
3
It’s there during dynamic lighting as well, unfortunately.
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