I just wanted to take a moment to introduce myself as the new community manager for IDV, Inc. (). I’ll be managing the twitter feed, handling blog posts, and making various tree puns in different public forums.
We’ve seen a lot of amazing work come out of these forums since has been integrated into UE4. Over the next few months we’re going to be highlighting some work from smaller developers and artists because, well, we love what you do and want to see more of it. If you’ve got some work that you want to show off, post it here or over in our showcase which is sorely in need of some fresh content, and we might be contacting you to your work or game in some upcoming blog posts.
Koola’s work is awesome! Every time he posts something it seems like it’s getting better. Other than tweeting his work and posting on our Facebook, we’ll probably use it in a showcase coming up. We’re huge fans in the office.
Animated growth is very computationally heavy, so it is a that is currently only available in our VFX products. I can’t promise anything in the near future.
Welcome to the UE forums !
I’ve always been a huge fan of IDV.
Right now our project have over 50 different botanically correct (or at least I hope so) plant and tree species from south China, all made in .
I’ll post some pictures once 4.7 is out and I can move everything to the production project, it’s a mess in my 4.7 testing project.
Please forgive the ignorance, but with my previous experience with , it uses billboards for leaves. I am not sure you know, or have seen the results of, however, billboards do not work while in VR. Will be rectified?
If you disable the camera facing - which looks unnatural, if you look at a billboard from the side, it will disappear completely. is due to billboards being nothing more than 2 sided planes. At any other view other than straight on, billboards look, well, flat, for the same reason.
I would argue that it really depends on how dense and how well placed the non camera facing leaves are. Of course making them more dense ups the poly count a good bit. I understand though. Having a fix for VR would be handy.