Hello!!!
The 4.12 version (preview is amazing, with a lot of important improvements), but when I try to cook any standalone project… the creation process never ends.
The 4.10.4 version cooks and launchs standalone projects for Windows 32, 64 and android fine and perfectly.
I can´t find the solution for this issue.
Here is the “steps”… end the entire process never jumps from the last line below:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1666883414) SRandInit(1666883419).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.183380
LogInit: Version: 4.12.0-2986880+++UE4+Release-4.12
LogInit: API Version: 2986880
LogInit: Net Version: 2986880
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): May 23 2016 14:03:53
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: HOME-PC
LogInit: User: Home
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =2.746777 MHz
LogMemory: Memory total: Physical=4.0GB (4GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 318.13 MB used, 318.13 MB peak
LogMemory: Process Virtual Memory: 324.14 MB used, 324.14 MB peak
LogMemory: Physical Memory: 3270.42 MB used, 4095.05 MB total
LogMemory: Virtual Memory: 650.59 MB used, 8388608.00 MB total
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce 9500 GT’ (Feature Level 10_0)
LogD3D11RHI: 1005/0/1791 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x640 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce 9500 GT’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce 9500 GT’ (P:0 D:0)
LogWindows: 2. ‘RDPDD Chained DD’ (P:0 D:0)
LogWindows: 3. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
LogWindows: 4. ‘RDP Reflector Display Driver’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
LogD3D11RHI: Adapter Name: NVIDIA GeForce 9500 GT
LogD3D11RHI: Driver Version: 341.92 (internal:9.18.13.4192, unified:341.92)
LogD3D11RHI: Driver Date: 10-13-2015
LogRHI: Texture pool is 703 MB (70% of 1005 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 4)
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (H:/4.12/proj002andr/Intermediate/Shaders/WorkingDirectory/3012/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Home/AppData/Local/Temp/UnrealShaderWorkingDir/F1B5BD0943982AFD2BE930A2EF7A8223/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.25s 53MB C:/Users/Home/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Home/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/4.12/proj002andr/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file H:/4.12/proj002andr/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Home/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0205 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.047311 seconds
LogUObjectArray: 28736 objects as part of root set at end of initial load.
LogUObjectAllocator: 5854688 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.11s 53MB C:/Users/Home/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘H:/4.12/proj002andr/Content/’ took 0.01s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Untitled_1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 245.447ms to complete.
LogFileHelpers: Loading map ‘Template_Default’ took 1.462
LogCollectionManager: Loaded 0 collections in 0.007370 seconds
LogFileCache: Scanning file cache for directory ‘H:/4.12/proj002andr/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘H:/4.12/proj002andr/Content/Developers/Home/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘H:/4.12/proj002andr/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
LogContentBrowser: Native class hierarchy populated in 0.0789 seconds. Added 2047 classes and 369 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0014 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0029 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0014 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0014 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0017 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 52.42 seconds (BP compile: 0.15 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 804x540 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 56.6818 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000073 seconds (updated 0 objects)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewMap” FILE=“H:/4.12/proj002andr/Content/NewMap.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=133.73ms
LogSavePackage: Moving ‘H:/4.12/proj002andr/Saved/NewMap4E22FF50480AE3333D32B9A09A1EC22B.tmp’ to ‘H:/4.12/proj002andr/Content/NewMap.umap’
LogSavePackage:Display: Finished SavePackage H:/4.12/proj002andr/Content/NewMap.umap
LogFileHelpers: Saving map ‘NewMap’ took 2.189
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewMap” FILE=“H:/4.12/proj002andr/Saved/Autosaves/Game/UEDPCNewMap.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=82.26ms
LogSavePackage: Moving ‘H:/4.12/proj002andr/Saved/UEDPCNewMapA306F17A4AF0F23510E68A8BBFD4340D.tmp’ to ‘H:/4.12/proj002andr/Saved/Autosaves/Game/UEDPCNewMap.umap’
LogSavePackage:Display: Finished SavePackage H:/4.12/proj002andr/Saved/Autosaves/Game/UEDPCNewMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ATC)): Running AutomationTool…
MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=H:/4.12/proj002andr/proj002andr.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=H:/4.12/proj002andr/proj002andr.uproject -cook -stage -archive -archivedirectory=H:/4.12 -package -clientconfig=Development -ue4exe=UE4Ed
itor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\4.12\proj002andr\proj002andr.uproject
MainFrameActions: Packaging (Android (ATC)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Android (ATC)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project H:\4.12\proj002andr\proj002andr.uproject
MainFrameActions: Packaging (Android (ATC)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.05.26-13.30.20.txt
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe H:\4.12\proj002andr\proj002andr.uproject -run=Cook -TargetPlatform=Android_ATC -fileopenlog -unversioned -abslog=“C:\Program Files (x86)\Epic Games\4.12
MainFrameActions: Packaging (Android (ATC)): Engine\Programs\AutomationTool\Saved\Cook-2016.05.26-13.30.20.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: LogInit:Display: Running engine for game: proj002andr
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: LogInit:Display: RandInit(-1925421810) SRandInit(-1925421805).
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.35:933][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.44:151][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.44:685][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Home/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.44:772][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.55:763][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.56:151][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.56:573][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.56:951][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:071][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:189][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:296][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:407][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:521][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:634][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:740][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:964][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:965][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.57:988][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:161][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:272][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:375][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:478][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:619][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.30.58:620][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ATC
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.31.17:206][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.31.17:215][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Android (ATC)): UE4Editor-Cmd: [2016.05.26-16.31.18:173][ 0]LogCook:Display: Done creating registry. It took 0.95s.
Thank You very much for helping!!