Hi, I just started using TwinMotion to hopefully have it replace Keyshot for my work,however I can't get the Twinmotion Materials to map out properly on basic shapes like box or cube shapes.

Hello ,

Thank you for posting in the community about this behavior with texture positioning.

Typically each element has a specific UV origin thus you will need to make sure that before the content is imported into Twinmotion that the texture origin for both walls are located at the same height/scale texture and you won't be having this problem any more.

Thus applying the same texture to both walls in your design application and aligning it correctly is key and if you need further help please provide the details of the walls/texture in your design software so we can provide more direction depending on what application is used.

Kind regards,

Vincent B.