Hi. I Have one question

I have animations. Its animations not from Mixamo and this animations retarget UE5 & UE4 Mannequins and my character have all IK bones. Only UE5 starting animations work’s IK foot. And why UE5 starting animations IK foot Bone location & rotation & scale changes but, other animations IK foot Bone location & rotation & scale not changes.

My problem about IK foot.
My character have IK bones, I am creating control ring but, I don’t know why my character animations doesn’t works. My character just not walking
Yeah I am creating control ring but, again my character not walks. legs are stuck.

Really if you helping me Guy’s I will so grateful. Please believe me it’s my debut game. Really I am spending so many times this game. And I am wanted download EpicStore & supported EpicStore. It’s my dream. Thank You so much

there is an foot IK control rig which needs the correct setup. Is for detecting ground, stairs, so that leg and foot behave correctly.

I don’t recall where it is right now, but search youtube for ue5 manequin foot ik. stuff like this

the IK is already there active, that’s why the legs don’t move. they are constantly on ground stuck

No. UE5 starting animations & paragon character animations my character walks. everything works ok.

And every youtube devs uses UE5 Starting animations and thinks everything works ok but, its wrong. If you uses animations from marketplace its not works. legs are stuck.

Only UE5 starting animations work’s IK foot. And why UE5 starting animations IK foot Bone location & rotation & scale changes but, other animations IK foot Bone location & rotation & scale not changes.