Hi! Connect it to branch
Unreal Engine 4 Tutorial - Simple Random Mesh Movement - YouTube hi guys ia m following this video it would grt help if u show any other approch how to connect this node
As artemavrin said, you just have to connect it to the branch that comes after the get distance to block. To evaluate the condition it will automatically get the distance for you and compare it. Just connect SetActorLocationAndRotation to the Branch.