Hi I am having an issue with UE4's sequencer

So basically I run a sequence when I play my game. After that I want all my meshes to be positioned according to what the sequencer played. But my meshes restore to their default position. I tried using “keep state” option in the properties but nothing has worked so far. Can someone please help

Are these spawned by sequencer or just possessed? Actors spawned by sequencer would just get destroyed at the end of the sequence. Possessed actors should keep their state when you set the “Keep State” option on the properties/sections. Maybe attach a screenshot of your sequence?