Hi, how can I lock mouse to viewport, to prevent it leaving window out in editor and standalone mode?
I tried blueprints, checked editor options and mouse Interface in controller, overrided SetupInputComponent of my controller,
but mouse behaves it as I want only while it wasn’t clicked.
I found lot of threads about, but neither brings me to the decision.
Some mentioned FSceneViewport, but I didn’t figure out how to use it.
Here is controllers function:
void SetupInputComponent() override
{
FInputModeGameAndUI mode;
mode.SetLockMouseToViewport(true);
SetInputMode(mode);
Super::SetupInputComponent();
}
Visual Studio didn’t find defenition of SetInputMode, how should it be implemented?