I have a Unreal Project I set up for VR, everything works find in the engine. all kool.
I get errors when I package it for windows.
I’m still learning the Tech stuff so, I cant figure out what I sould do Looking at the output log.
Can some one help me.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.450264
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GLTFImporter
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin DatasmithCADImporter
LogPluginManager: Mounting plugin DatasmithDataPrepEditor
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithGLTFImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin MDLImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-6063286
LogInit: Engine Version: 4.22.1-6063286+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1803) (), CPU: Intel(R) Core™ i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Apr 24 2019 04:36:48
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: H:/Unreal Tounament/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [r.DefaultFeature.AmbientOcclusion:0]]
LogConfig: Setting CVar [r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
LogConfig: Setting CVar [vr.InstancedStereo:1]]
LogConfig: Setting CVar [r.SeparateTranslucency:0]]
LogConfig: Setting CVar [r.HZBOcclusion:0]]
LogConfig: Setting CVar [r.SSR.MaxRoughness:0]]
LogConfig: Setting CVar [r.rhicmdbypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:3]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:0]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:0]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:1]]
LogConfig: Setting CVar [r.FastBlurThreshold:0]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:4]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:0]]
LogConfig: Setting CVar [r.SceneColorFormat:2]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 48 GB [51369537536 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
LogInit: Going up to parent DeviceProfile ]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:3]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:0]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:0]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:1]]
LogConfig: Setting CVar [r.FastBlurThreshold:0]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:4]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:0]]
LogConfig: Setting CVar [r.SceneColorFormat:2]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-9M0HJG8
LogInit: User: User
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =3.320307 MHz
LogMemory: Memory total: Physical=47.8GB (48GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 96.67 MB used, 96.67 MB peak
LogMemory: Process Virtual Memory: 89.97 MB used, 89.97 MB peak
LogMemory: Physical Memory: 7433.72 MB used, 41556.09 MB free, 48989.81 MB total
LogMemory: Virtual Memory: 4677.29 MB used, 134213048.00 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
LogD3D11RHI: 8088/0/24494 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/24494 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
LogD3D11RHI: Driver Version: 419.67 (internal:25.21.14.1967, unified:419.67)
LogD3D11RHI: Driver Date: 3-17-2019
LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
LogD3D11RHI: Async texture creation enabled
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -12 characters bigger than the processId version (…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Intermediate/Shaders/WorkingDirectory/38652/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/D3DC1EB34DEC30D737AE2E88240E8F5E/’.
LogXGEController: Cleaning working directory: C:/Users/User/AppData/Local/Temp/UnrealXGEWorkingDir/
LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 89MB C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Enterprise/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0339 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Warehouse_VR 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 1246350973)
LogPackageLocalizationCache: Processed 16 localized package path(s) for 1 prioritized culture(s) in 0.042159 seconds
LogUObjectArray: 42205 objects as part of root set at end of initial load.
LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.11s 89MB C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/’ took 0.02s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/VirtualRealityBP/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
LogAIModule: Creating AISystem for world StartupMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.146ms to complete.
LogFileHelpers: Loading map ‘StartupMap’ took 0.155
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.004586 seconds
LogFileCache: Scanning file cache for directory ‘H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Developers/User/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Collections/’ took 0.00s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0092 seconds. Added 2878 classes and 732 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000357 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1116x680 Format 26 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 15.26 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogAssetRegistry: Asset discovery search completed in 9.3990 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000050 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/StartupMapDC96A0A34F23F1C83626B8AF5B59F1DB.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/VirtualRealityBP/Maps/StartupMap.umap’
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/StartupMap_BuiltDataF3E17182465EEDE72B1D34861D54009F.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/VirtualRealityBP/Maps/StartupMap_BuiltData.uasset’
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogStaticMesh: Building static mesh Floor…
LogStaticMesh: Built static mesh [0.05s] /Game/DataSmith/Warehouse_DS/Geometries/Box001.Floor
LogAIModule: Creating AISystem for world Warehouse
LogAssetEditorManager: Opening Asset editor for World /Game/Level/Warehouse.Warehouse
LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms
Cmd: MAP LOAD FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Warehouse.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.006ms to complete.
LogFileHelpers: Loading map ‘Warehouse’ took 0.176
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 0
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level/Warehouse" FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/WarehouseC2551F764C9F2CA0DA8BA5B2771F2523.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse.umap’
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level/Warehouse_BuiltData" FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse_BuiltData.uasset" SILENT=true
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Warehouse_BuiltData846F40B14CF925412475A0AE620A568B.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse_BuiltData.uasset’
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 0
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
TextureStreamingBuild: Display: Compiling optional shaders took 5.463 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.060 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.024 seconds.
LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
LightingResults: New page: Lighting Build - May 9, 2019, 9:31:39 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 38652
LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Warehouse - May 9, 2019, 9:31:44 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.553ms to complete.
LogEditorBuildUtils: Build time 0:11
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer Vertical_Pillas, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer Vertical_Pillas, compiling.
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (51.481 sec). This should never happen. Something is wrong with the timer delegate!
Job is a success!
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.020s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData 155x5x5 = 0.2Mb (trimmed 0.0Mb due to 0.010000 MinBrickError)
LogVolumetricLightmapImport: Bricks at Level
LogVolumetricLightmapImport: 0: 3.2% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 6.5% covering 3.1% of volume
LogVolumetricLightmapImport: 2: 90.3% covering 0.7% of volume
LogTexture: Display: Building textures: SkyOcclusion0_1 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_2 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_3 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_4 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_5 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_6 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_6 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_6 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_7 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_7 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_7 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_8 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_8 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_8 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_9 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_9 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_9 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_10 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_10 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_10 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_11 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_11 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_11 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_12 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_12 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_12 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_13 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_13 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_13 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_14 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_14 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_14 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_15 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_15 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_15 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_16 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_16 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_16 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_17 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_17 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_17 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_18 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap0_18 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_18 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_19 (AutoDXT, 128X64)
LogTexture: Display: Building textures: HQ_Lightmap0_19 (AutoDXT, 128X128)
LogTexture: Display: Building textures: LQ_Lightmap_0_19 (DXT1, 128X128)
LogTexture: Display: Building textures: SkyOcclusion0_20 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap0_20 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_0_20 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_5 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_4 (G8, 1024X512)
LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024)
LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 1024X1024)
Lightmass on DESKTOP-9M0HJG8: 3:13 min total, 503 ms importing, 95 ms setup, 1:42 min photons, 1:30 min processing, 0 ms extra exporting [38/38 mappings]. Threads: 16:39 min total, 11:52 min processing.
LogStaticLightingSystem: Warehouse_BuiltData storing lightmap data for 38 meshes in 29 LightmapResourceClusters (1.3 Meshes per cluster).
LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
LogStaticLightingSystem: Illumination: 3:21 min (4.36 sec encoding lightmaps, 282 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 48.1 MB (48.1 MB streaming, 0.0 MB non-streaming), 40 textures
LogStaticLightingSystem: Shadowmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
LogSlate: FSceneViewport::OnFocusLost() reason 2
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: Warehouse - May 9, 2019, 9:35:01 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.472ms to complete.
LogSlate: FSceneViewport::OnFocusLost() reason 0
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level/Warehouse" FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/WarehouseBE1FFF444BCDA15275D926B2D1ACBD49.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse.umap’
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level/Warehouse_BuiltData" FILE="…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse_BuiltData.uasset" SILENT=true
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Saved/Warehouse_BuiltData4617DB7F4E25A4A910658B8F0840DC5C.tmp’ to ‘…/…/…/…/…/Unreal Projects/Warehouse_VR/Warehouse_VR/Content/Level/Warehouse_BuiltData.uasset’
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Warehouse_VR.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“H:/Unreal Projects/Warehouse_VR/Warehouse_VR/Warehouse_VR.uproject” -cook -stage -archive -archivedirectory=C:/Users/User/Desktop/WarehouseMa
ts/PK -package -clientconfig=Development -ue4exe=“H:\Unreal Tounament\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for H:\Unreal Projects\Warehouse_VR\Warehouse_VR\Warehouse_VR.uproject
UATHelper: Packaging (Windows (64-bit)): Warehouse_VR.uproject requires a temporary target.cs to be generated (Substance plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: H:\Unreal Tounament\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe Warehouse_VR Win64 Development -Project=“H:\Unreal Projects\Warehouse_VR\Warehouse_VR\Warehouse_VR.uproject” -Manifest=“H:\Unreal Projects\Warehouse_VR\Warehouse_VR\Intermediate\Build\Manifest.xml” -nobuilduht -NoHotReload -xgeexport “H:
Unreal Projects\Warehouse_VR\Warehouse_VR\Warehouse_VR.uproject” -NoUBTMakefiles -remoteini=“H:\Unreal Projects\Warehouse_VR\Warehouse_VR” -skipdeploy -log=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Tounament+UE_4.22\UBT-Warehouse_VR-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): WARNING: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
PackagingResults: Warning: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
UATHelper: Packaging (Windows (64-bit)): ERROR: Visual Studio 2017 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2017 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 1.0848283s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Tounament+UE_4.22\UBT-Warehouse_VR-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Tounament+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Tounament+UE_4.22\UBT-Warehouse_VR-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000230 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)