Hi guys, how are you?
im making my first game in uefn (had a lot of experience back in the days of flash)
its coming along pretty good, struggling with the verse a little bit (nothing is straight forward as is should be)
i wanted to ask, how hard should i focus on optimizations?
ill explain, if i have a lot of automated stuff going on in the game, stuff moving, VFX, sounds etc..
most of the things the player wont see right away only when he is in an area he can see some of the stuff..
should i keep them moving in the background doing their own thing or should i optimize them to work only when a player enters an area or via distance checks every second?
just to know how much i need to bother, the game is very detailed and looking awesome and i dont want players to have to reduce quality just to play it ![]()
thanks