Hi guys, I'm doing a render for a mission and I'm turning on the pathtracing render and I realize it's taking too long, 16 hours or so, I was wondering if we could split the render up?This article is translated by machine, there may be some language error
Thank you for posting in the community. Could you let me know if you are trying to render an image or a video as this would make a big difference especially if the video is long. If you want to split up the rendering by clips an select export PNG images for videos instead of a MPG format if needed. This is found in the Export > More setting under the video Icon.
If you are rendering one image and it's taking 16hrs, there could be something wrong with the computer specs or a something else in the file that we would need to investigate. You should contact us and report a bug if that is the case: https://twinmotionhelp.epicgames.com/s/case-community-page
Hello Vincent,
I’m sorry reply you late.
We tried to rendering a 15 seconds video with lower rendering parameters, but still can’t solve the problem that it takes a long time. Then we exported the PNG format and close the previous parts Path Tracer, multiple machines exported to achieve.
Since we can’t decide where to start rendering, I wonder if we can export within the specified scope during operation?
Your early reply will be much appreciated.
RGS
Hello Vincent,
I’m sorry reply you late.
We tried to rendering a 15 seconds video with lower rendering parameters, but still can’t solve the problem that it takes a long time. Then we exported the PNG format and close the previous parts Path Tracer, multiple machines exported to achieve.
Since we can’t decide where to start rendering, I wonder if we can export within the specified scope during operation?
Your early reply will be much appreciated.
RGS