Hi Guys. I Have one question

I have animations. Its animations not from Mixamo and this animations retarget UE5 & UE4 Mannequins and my character have all IK bones. Only UE5 starting animations work’s IK foot. And why UE5 starting animations IK foot Bone location & rotation & scale changes but, other animations IK foot Bone location & rotation & scale not changes.

My problem about IK foot.
My character have IK bones, I am creating control ring but, I don’t know why my character animations doesn’t works. My character just not walking
Yeah I am creating control ring but, again my character not walks. legs are stuck.

Really if you helping me Guy’s I will so grateful. Please believe me it’s my debut game. Really I am spending so many times this game. And I am wanted download EpicStore & supported EpicStore. It’s my dream. Thank You so much

Yeah I am creating control ring but, again my character not walks. legs are stuck.

We might need more information on this. We need to understand what you mean by stuck. Perhaps a video or some screenshots might clarify this statement of yours.

I am trying to upload video or picture but, thanks Epic community rules I can’t uploaded

But you can share the link to your google drive/youtube, right? Everyone does it. Plus, you just have to ctrl+c and ctrl+v in your reply box to paste an image, it’s that simple.

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Okay, first of all, what’s your goal for this? I can see that the default mannequin has IK bones animated while yours inherit the root animation.

Aside from this, did you retarget the IK in the retargetter? You might want to retarget the IK as well. Again, I don’t see the point of this.

I don’t know how to make the walk/run animation look like the default UE5 animation that my IK Animations character works with?

I am retarget IK Bones & I am Making Control Ring & I am Making State machine - Everything Works Perfectly

but, I don’t know why my character animations doesn’t works. My character just not walking
Yeah I am creating control ring but, again my character not walks. legs are stuck.

I am testing State machine Its works

I have animations. Its animations not from Mixamo and this animations retarget UE5 & UE4 Mannequins and my character have all IK bones. Only UE5 Default animations work’s IK foot. And why UE5 Default animations IK foot Bone location & rotation & scale changes but, other animations IK foot Bone location & rotation & scale not changes.

Right Now I am Uses UE5 Default animations Walk/Run & Jump - So Yeah My character IK Bones Works Only UE5 Default animation

Again, correct me if I’m wrong, but I still don’t see the usage of the IK bones here.

How stuck? All I see from your videos are just your animation sequence. There’s no actual gameplay being shown, or at least a prototype. I might still don’t fully understand your goal here.

BS_MM_WalkRun Its UE5 Default animation

BLS_Moveit_Move_F Its my animation