We are doing a YouTube Cartoon Series, we gonna use unreal engine. I’m pretty good with it as well.
I’m a bit confused about something, Now lets say these is a shot, 2 characters talking to each other then dancing in the forest, the camera is animated to go around them and sometimes it cuts and focuses on each character as well, Now all this is in maya. except for the forest which his layout and made in unreal engine.
So the problems I face,
Now How do I bring everything into unreal, so the characters are in the right position and the camera is also in the right position.?
cus normally we bring the characters as fbx into unreal engine then set them up as blueprints place them where we want inside the unreal scene and load the animation. if its one character its fine.
but two characters and they are interacting touching hands and stuff and the camera is animated , how odes the positioning work ? i have to import them at 0,0,0 in maya grid and then how does the camera work ? if i want them placed in a certain place in the forest map i created in unreal, do i move the entire scene instead of the characters and camera ?
Pls some advice would be helpful, maybe a tutorial link ?