Hi all, how do I create an AI grid for air?

Hello everyone, how to create an air grid for the AI so that it can move and go to the player even through the air.

Hey there @NailV123! Are you needing resources about 3D AI navigation for flying pawns?

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Hello SupportiveEntity, Since I don’t know UE5 very well and therefore I will say as I understand it, instead of flying pawns, I use the character in which the code is located.
If you need a code or something else, I can throw it off.

Excuse me, SupportiveEntity, I translated the text a little wrong. Yes, I need resources about 3D navigation.

Understandable! Unreal doesn’t have a full 3D pathfinding navmesh on it’s own, so it’s usually recommended to roll your own or a plugin to handle it. One free modern plugin would be “Customizable Pathfinding”, which should offer enough control and even runtime editing for 3D maneuvering of AI.

https://www.fab.com/listings/4aafd8c4-b55c-49c9-8f9c-654f5b5b07c7

Alternatively there used to be a much older free 3D pathfinding plugin called “DoN Navigation Plugin” that I used years ago, but the original developer stopped maintaining it long ago. However, it seems that another developer had forked the project and has continued support (So far I can confirm up to 5.4). If it works, you could use it directly, or just use the source code to learn of a method to handle 3D maneuvering.

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

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