In which kind of way? Something similar to world of tanks?
If so that would mean adding in armour thickness and armour angles, possibly having weight or calibre of each shell into math as well.
Then it would require adding lots of hit boxes to things that you’d want to have the effect which would tell the weapon what angle and armour thickness it is.
Totally doable, but currently working on another project (and gives me time to figure out the code too xD ).