HH Advanced Weapon Blueprint

Everything control wise such as picking up the weapon, and switching them is currently on the character. The character on “Begin Play” will check if there is a weapon blueprint already placed in the world. If not it will spawn one for you. You can connect the attach to actor node back up if you want to start with a weapon from the get go.

I hate typing things when i can look at things work and see all the wires illuminate different pretty colours on execution… short answer is all blueprint.

Just the First person shooter arms. I guess you could hook up the owen anims to manni (however its spelled) and have that going for you.

If you want the character to change from 3rd and first person, you’d need to know how to do that. Its simple enough. I will probably add that in an update if i have time to spare.
The weapon just gets attached to the character and is hidden when not in use, so you’d have to make sure it gets attached to the right socket when you change the camera view.

https://www.dropbox.com/s/s6as5k4mm5hw190/HHMagicSystem.zip?dl=0
In fact check out the Character from there for camera switching and mesh switching part if you are unsure on that. “Tab” to switch camera view. :slight_smile: