HG: Cave Drawing Decals

Greetings fellow devs. :cool:

I’m happy to announce that work on another asset pack is done. This time we are traveling back in time when prehistoric man was first discovering art. There are a lot of beautiful cave assets on the marketplace so we decided to give you the assets to decorate them.

Technical Details

**HG Cave Drawing Decals **comes with 120 high quality, hand drawn decals depicting everyday activities of prehistoric man.

Texture Resolutions:

  • 512 x 512
  • 1024 x 1024
  • 2048 x 2048
  • 3072 x 3072
  • 4096 x 4096

Number of Master Materials: 3
Number of Material Instances: 120
Number of Textures: 620

Supported Development Platforms: Windows, macOS, Mobile
Intended Development Platforms: Windows, macOS, Linux, PS4, XBox One, Switch
Tested Platforms: Windows, macOS, Mobile


You can find it here.

NOTE: For fellow devs who are using older UE4 versions and still face some issues with DBuffer Decals please read** this solution.**

Please leave your comments below to help us become better. Thank you.


HG Cave Drawing Decals has been released. You can find it here.

Bought it. They show up in the mobile preview(sm3.1) until I hit play, then they disappear, same problem with the sacred geometry bundle… Tried changing to full precision and that didn’t help. They look great in SM5 though. Any thoughts on getting them to work on mobile? Also, in the puddle asset package there is no “NoDB base material” so i cant get it to work on mobile either. Thoughts?

Glad you like them. Can you tell me a bit more about your problem? Which engine version are you using? Are you running Unreal on a Windows or macOS machine? Which resolution textures are you using?

As for the missing material, I will sent it to you and I will check the asset pack again and update it accordingly.

We are gathering all the asset packs to a new topic for ease of keeping track with news and updates regarding out Decal series.

Please follow this> link. Don’t forget top resubscribe to the new topic. Thank you.