Hey Unreal Engine community,
- lately I have been working a lot with the new map and set variables but noticed the problem that there is no way to replicate them. That would definitely be my most anticipated feature in UE4.
- My second suggestion for a feature is an easy way to delete Objecets in Blueprint (like the destroy actor node just with objects) and maybe a way to force garbage collection (also in Blueprint).
If you have other suggestions please feel free to post in the comments.