In which i had created Ball Blueprint used timeline and used Lerp vector, spwan Emitter location in blueprint and created event and float track for timeline for bouncing and hitting the ground.
Hey @shravanum01! Welcome to the Forums!
A few questions to help get the ball rolling, or bouncing in this case:
- Would you mind sharing your blueprints so far?
- What are the specifics of your end goal? What look/feel/effect are you trying to create?
- Is this ball supposed to be interactive or just a timed bounce(s) after being spawned?
Any additional specifics you provide may go a long way in solving your problem!
This is the blueprint.
My end Goal is creating a Bouncing ball, and after simulating (bouncing) in view port, it should show how much time it had bounced.
I had created timeline and event, Float track for the movement using Lerp Vector along with spawn emitter at location. even i had some doubt that is that really the ground.
Basic Bouncing Ball in Unreal Engine 5 - YouTube This is the video i referred. and want continue as mentioned earlier to show the how many times it had bounced.
Hey @shravanum01,
If you are simply wanting to calculate the time and you are on a fixed bounce time, you could create a stopwatch that can get the total time once your cutscene completes. Check out this non-Epic affiliated example oh how to create one:
Got it and I will look into that. Thank You @Quetzalcodename
Hey @shravanum01!
Checking in! Was the above the solution you were looking for? Do you still have any issues with getting your time?