Hey, My chracter switches from Walk Fwd animaton to Walk Bwd instantly causing jerky movements. I found out that this is due to the leak of a progressif acceleration. Any ideas how to implement?

Hey guys :wave:,
I am trying to set up the paragon Wraith on UE5. But I have a problem because the Jog Forward animation instantly switches with the Jog Backward animation when I press W and then S, creating a jerky movement. I tried to manage it using a blend space


But the problem is that my character’s movement action values on the X and Y axis go from -1 to 1 without intermediate. I even tried using a thumbstick, but I still got the same result.

Is it possible to create an acceleration when I switch from S to W in 0.25 seconds or something like that? Just to create a smoother motion.
Thanks for your help :grin:

Hey!
Try to play with these things that you can see on your screen:

  • Vertical axis → smoothing time (0.1 worked for me)
  • Sample smoothing → weight speed (1.6 worked for me)

If you press Ctrl and move your mouse in preview you can see that green cross moves and it shows you the preview movement (also when you change values - green cross moves slowly and more smooth). When you change that it should change the animation smoothly!

Also if you will have problems with weird changing left/right directions - I would recommend to check the:

  • Horizontal axis → wrap input.
    It makes not to go through changing from left to right across all the states but just changes left to right without other states (if there was something at coordinates 0,0). And also for more smooth movement you can add “Smoothing time”.

Hope it will help!

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