Hey, i have a problem with Unreal Engine 4 (CRASH)

Since i changed the location of my Projectfolder, evrytime i wanna save or compile i get a crash report.
Maybe im just stupid but i dont know how to fix this.

CRASH REPORT LOG

MachineId:749B6F024C4921E209DD7A8FB2DE4618
EpicAccountId:c56b37e8149e4ad0b632109b7feb5123

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: InPos<=Size [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 589]
"

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Core!FArchiveFileReaderGeneric::Seek() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:590]
UE4Editor_CoreUObject!FUntypedBulkData::LoadDataIntoMemory() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1303]
UE4Editor_CoreUObject!FUntypedBulkData::MakeSureBulkDataIsLoaded() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1252]
UE4Editor_CoreUObject!FUntypedBulkData::Lock() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:469]
UE4Editor_Engine!FTextureSource::GetMipData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\texture.cpp:691]
UE4Editor_Landscape!FLandscapeDataInterface::LockMip() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\landscape\public\landscapedataaccess.h:89]
UE4Editor_Landscape!FLandscapeComponentDataInterface::FLandscapeComponentDataInterface() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\landscape\private\landscapedataaccess.cpp:40]
UE4Editor_Landscape!FLandscapeStaticLightingMesh::GetHeightmapData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\landscape\private\landscapelight.cpp:429]
UE4Editor_Landscape!FLandscapeStaticLightingMesh::FLandscapeStaticLightingMesh() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\landscape\private\landscapelight.cpp:149]
UE4Editor_Landscape!ULandscapeComponent::GetStaticLightingInfo() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\landscape\private\landscapelight.cpp:626]
UE4Editor_UnrealEd!FStaticLightingSystem::GatherStaticLightingInfo() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:981]
UE4Editor_UnrealEd!FStaticLightingSystem::BeginLightmassProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:509]
UE4Editor_UnrealEd!FStaticLightingManager::CreateStaticLightingSystem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:219]
UE4Editor_UnrealEd!UEditorEngine::BuildLighting() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2153]
UE4Editor_UnrealEd!FEditorBuildUtils::EditorBuild() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorbuildutils.cpp:283]
UE4Editor_LevelEditor!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:967]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:927]
UE4Editor_Slate!TMemberFunctionCaller::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply cdecl(void)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:361]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4266]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1416]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi Danza98,

Right-click on the Content folder in the Contents Browser and select “Fix Up Redirectors in Folder,” Save all, then rebuild…

Let me know if this resolves the issue.

Thanks,