Hey guys. I'm having issues with animations made with the UE workflow for Rigify.

Hello, I use UE Rigify from Unreal Engine to animate the arms in Blender. Everything works fine, but when I export the animation and import it into Unreal, I notice some freezing in the bones, especially in the head. When I attach the camera to the head, it becomes very noticeable. Do you have any idea what it could be?


As you can see at the end of the animation, the head bone jerks, making it noticeable on the camera. Can someone help me? I’m using version 1.6.2 of ue2rigify and Blender 3.6, Unreal Engine 4.27.