VALVe’s Source 2 has custom geometry for projected decals.
Will we get this support in Unreal Engine 4?
VALVe’s Source 2 has custom geometry for projected decals.
Will we get this support in Unreal Engine 4?
I already voted, and I can see there are lots of good feedback…
Geometry decals? That’s an interesting one.
In theory not too hard to implement yourself, just take the regular Decal actor and swpa a few of it’s components to use a mesh instead. Although, I can see this system having a tonne of visual artefacts, more so than regular decals.
I could probably use such decals.