Hey, apologies for the confusion I figured it out. For anyone wanting the solution, you don’t need to cast to character movement component but just the BP_Character and access the component directly. Casting twice isn’t nessecary, oopsies
I have a blueprint actor in world which I want to manipulate the overlapping character through the movement component, but I’m having trouble understanding why it’s not possible to cast to the character movement component object reference from my BP_Character object reference. I just need a simple explanation, thanks in advance