Good to meet you, fellow devs!
I’m working on my MFA in Digital Production Arts. Come from a fine arts/animation background and have always wanted to make games. Been learning cpp as well as ZBrush and UE4 the last 2.5 years or so. Finally onto my first indie game project. It’s gunna be a top-down shooter/2D platformer hybrid, kinda like Blaster Master on the NES back in the day.
Any advice on pawn/char swapping and game mode swapping is most welcome:)
Will trade art help for programming help.