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Hey all, i am wondering how to spawn a unique copy of an actor

hey all, i am wondering how to spawn a unique copy of an actor… here’s my issue:
i spawn an actor (a fireball spell that grows in size over time)

when a second spell is cast, i want to spawn another fireball actor in, but not have it be effected by the scale of the previous one, just - comes back at original size…

n00b here
i’m guessing this is probably simple, but i’m not sure how to search for the answer

you need to separate the functionality between fireball actor and this pawn (i guess) ! it will be easier for start to have a effect before growing and destroy the effect at finished (timeline) and spawn the actor scaled properly with the physics applied at begin play at least thats how i do it!!

TIP see exposed on spawn in variables to pass the damage or anything else from the blueprint that spawns the fireball