Hey Guys and Girls,
hope this is the right subforum.
I’m trying to build some kind of a hexplanet. I have hundreds of vertices, hexagons and the 12 pentagons needed to make a sphere.
I know the six vertices that make up every hexagon, spawn the hexagon in the center between those six and resize it. But now i need to rotate them in X, Y and Z to make the corners line up with those six vertices to make it look like a planet.
I’ve already rotated them once along one axis between two of the vertices but as you can see, that wasn’t enough.
I’ve notived that this is kind of where my vector math and experience with unreal runs out and my code to get to this point is already looking like garbage. =)
So maybe someone can give me a hint or solution about how to tackle this best.